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Élément Dublin Core | Valeur | Langue |
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dc.contributor.author | Aouimeur, Soumia | - |
dc.contributor.author | Amalou, Nour El Houda | - |
dc.date.accessioned | 2024-09-29T09:10:53Z | - |
dc.date.available | 2024-09-29T09:10:53Z | - |
dc.date.issued | 2024-06 | - |
dc.identifier.uri | http://dspace.univ-tiaret.dz:80/handle/123456789/14931 | - |
dc.description.abstract | The objective of the current study revolves around investigating the effectiveness of using gamification to enhance EFL middle school learners’ vocabulary. For that reason,we opted for semi-structured interviews for the teachers of English and classroom observation for 3rd year middle school learners in Wassel Mustapha Middle School-Tiaret-Algeria.The obtained data revealed that, teachers found gamification so helpful and they even emphasized on integrating it into the EFL vocabulary instruction. Also, learners showed that gamification was a great approach to motivate, engage and make their learning process more engaging; however, many obstacles face both teachers and learners while implementing gamification, essentially time limitation. However, the significance and the implications of gamification extend beyond its positive impact on improving learning outcomes as it makes learning enjoyable and more interactive leading to students’ participation, motivation and engagement. | en_US |
dc.language.iso | en | en_US |
dc.publisher | ibn khaldoun university-Tiaret | en_US |
dc.subject | EFL | en_US |
dc.subject | gamification | en_US |
dc.subject | motivation | en_US |
dc.subject | vocabulary acquisition | en_US |
dc.title | The Use of Gamification in Enhancing EFL Learners’ Vocabulary Acquisition | en_US |
dc.type | Thesis | en_US |
Collection(s) : | Master |
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Fichier | Description | Taille | Format | |
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TH.M.ENG.2024.28.pdf | 2,11 MB | Adobe PDF | Voir/Ouvrir |
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